MENTALISM GAMES
pdf, 110 pages, 2015
You
will find a combination of improvised, impromptu Magic or Mentalism
effects. Some require some one-time preparation. All of them are
practical, and take just a little bit of pocket space.
Most
of them are cheap or will cost nothing to build, but a couple of them
are expensive if done at a small scale. Hopefully, a magic dealer
will look at this book, and may help to bring those ideas to reality.
Please contact me if you want to partner, sponsor, promote or do
anything with these ones: the NAMES GAME, the GERRY's DECK, MONTY
HALL, and the PEN PAL BOOK TEST.
I
believe the methods are original enough to be marketed.
« LAST
NAME » gives a method to avoid buying expensive fonts though...
There
is also a couple of cheap effects that I find very commercial and
with great impact, like FINGER BURN, SURE GUESS, « PINK
ELEPHANTS », « HOLD ON TO YOUR CARD », and the «
DOUBLE H.O.T GAME ».
Some
of them are very quick to perform: The « FOUR FINGER GAMES »,
« FINGER BURN », « SURE GUESS », « WIFI
CODE PUZZLE », « H.O.T GAME », the « NEWSPAPER
GAME ». They are great impromptu openers you can use to
approach strangers, to capture their attention in a few seconds, or
that you can place in the middle of a conversation.
-
The 4 fingers game:
Another method for Phil SMIFF's « Equifinque ».
-
Finger burn:
Ask
a spectator to show you any finger and put it over a candlelight or
an invisible lighter. Your same finger will carry a blister.
-
Voodoo finger: A
variation to give away your business card.
Card
games:
-
Hold on to your
card:
An
impossible IN SPECTATOR's HANDS transposition.
-
Magic
mushrooms:
A short-term-memory test where you show the same card to different
spectators, and they forget it after showing them some psychedelic
images!
The
two following sections describe an effect that looks really
improvised and baffling even to Magicians: « I
have a card in my pocket, what is it? ».
-
Guess my card: The
original approach (psychological and probabilistic)
-
Sure guess: My
current method (100% sure and practical)
Heads
or Tails:
You
place a business card under a beer mat.
- H.O.T game: « I
wrote HEADS or TAILS on this business card. Which one is it? »
-
Double
H.O.T
game:
« I
wrote HEADS on one side, and TAILS on the other side. Which side is
up? »
Puzzles:
-
Wifi code: A
little puzzle
-
The newspaper
game: A
simple and improvised quick trick where you predict (or divine) the
total of 2 or 4 page numbers, freely selected by a spectator in any
borrowed newspaper.
-
Monty Hall
dilemna V2 + Bonus
Names
games:
An exclusive concept!
-
The
names game: « Imagine
you enter in a pub. There are a bunch of people you have never met
before. You do not even know their names. I want you to try and
guess some of them, and to find a specific stranger among the crowd!»
This
one won't look like a « magic trick »...until the end.
-
My name is
Gerry:
My method for the « Phil trick ».
-
The Gerry's
deck:
My version of the Phil deck (for magic dealers...)
-
Last name:
A method to replace expensive fonts and that will start your juices
flowing!
Word,
numbers, drawings games:
-
The letter pen
pal:
An old principle with a new twist!
-
The pen pal
book test: An
original idea for a book test.
-
Guess my secret: You
write a secret on a business card, and the spectator has to guess it!
-
Guess my PIN
code.
The
two following routines can be alternatives to « Think
of anything in the world ».
-
Guess my object: You
put a quick sketch in your pocket. The
spectator has to guess the object you were thinking of .
-
T.I.P:
A
variation where you predict the spectator's object. The prediction is
in full view.