MENTALISM GAMES

MENTALISM GAMES



pdf, 110 pages, 2015

You will find a combination of improvised, impromptu Magic or Mentalism effects. Some require some one-time preparation. All of them are practical, and take just a little bit of pocket space.
Most of them are cheap or will cost nothing to build, but a couple of them are expensive if done at a small scale. Hopefully, a magic dealer will look at this book, and may help to bring those ideas to reality. Please contact me if you want to partner, sponsor, promote or do anything with these ones: the NAMES GAME, the GERRY's DECK, MONTY HALL, and the PEN PAL BOOK TEST.
I believe the methods are original enough to be marketed.

« LAST NAME » gives a method to avoid buying expensive fonts though...

There is also a couple of cheap effects that I find very commercial and with great impact, like FINGER BURN, SURE GUESS, « PINK ELEPHANTS », « HOLD ON TO YOUR CARD », and the « DOUBLE H.O.T GAME ».

Some of them are very quick to perform: The « FOUR FINGER GAMES », « FINGER BURN », « SURE GUESS », « WIFI CODE PUZZLE », « H.O.T GAME », the « NEWSPAPER GAME ». They are great impromptu openers you can use to approach strangers, to capture their attention in a few seconds, or that you can place in the middle of a conversation.

Finger games:

- The 4 fingers game: Another method for Phil SMIFF's « Equifinque ».

- Finger burn: Ask a spectator to show you any finger and put it over a candlelight or an invisible lighter. Your same finger will carry a blister.

- Voodoo finger: A variation to give away your business card.

Card games:

- Hold on to your card: An impossible IN SPECTATOR's HANDS transposition.

- Magic mushrooms: A short-term-memory test where you show the same card to different spectators, and they forget it after showing them some psychedelic images!



The two following sections describe an effect that looks really improvised and baffling even to Magicians: « I have a card in my pocket, what is it? ».

- Guess my card: The original approach (psychological and probabilistic)

- Sure guess: My current method (100% sure and practical)


Heads or Tails:

You place a business card under a beer mat.

- H.O.T game: « I wrote HEADS or TAILS on this business card. Which one is it? »

- Double H.O.T game: « I wrote HEADS on one side, and TAILS on the other side. Which side is up? »


Puzzles:

- Wifi code: A little puzzle

- The newspaper game: A simple and improvised quick trick where you predict (or divine) the total of 2 or 4 page numbers, freely selected by a spectator in any borrowed newspaper.

- Monty Hall dilemna V2 + Bonus


Names games:

An exclusive concept!

- The names game: « Imagine you enter in a pub. There are a bunch of people you have never met before. You do not even know their names. I want you to try and guess some of them, and to find a specific stranger among the crowd!» This one won't look like a « magic trick »...until the end.

- My name is Gerry: My method for the « Phil trick ».

- The Gerry's deck: My version of the Phil deck (for magic dealers...)

- Last name: A method to replace expensive fonts and that will start your juices flowing!


Word, numbers, drawings games:

- The letter pen pal: An old principle with a new twist!

- The pen pal book test: An original idea for a book test.

- Guess my secret: You write a secret on a business card, and the spectator has to guess it!

- Guess my PIN code.



The two following routines can be alternatives to « Think of anything in the world ».

- Guess my object: You put a quick sketch in your pocket. The spectator has to guess the object you were thinking of .

- T.I.P: A variation where you predict the spectator's object. The prediction is in full view.